This page was last edited on 23 November 2020, at 21:28. [2] Ephara inspired and equipped the human heroes Kynaios and Tiro to overthrow Agnomakhos. The oldest of the currents gods, often considered siblings and some sort of offshoot from the Titans, are Klothys and Kruphix. The land that borders the first of the Rivers That Ring the World is a blackened, smoldering wasteland that's several hundred meters wide. Only Nylea seemed to be aware of the threat he played, but with his otherworldly magic, none of the gods could truly stop him. share. However, he could not sustain his godly form by himself; he gathered a large array of Nyxborn creatures, using them to keep his position. The other gods, refusing to stand for such an affront, called upon their own champions from the Underworld; with this, the gods were at war. The mortals, powerless to defend themselves, turned to prayer in their hour of need. It is the first set to thematically take place on the plane of Theros. The Twelve, a council of philosophers headed by Perisophia, serves as the ruling body of Meletis. Therefore, dreams are seen as gifts from the gods. Occasionally the living wander to the Rivers, but the wardens of Athreos ensure that only the dead pass. The setting has a general theme of heroes vs. monsters, with city-states (Polis) based on Athens, Sparta, and Themiscira. The people rallied to their cause, and Agnomakhos was defeated. To that end, he pulled the soul of the oracle Daxos and transformed him into his champion in the mortal realm. It is a city-state of progressive thinkers, pious thaumaturges, and wise oracles on the Coast of the Siren Sea. Giants, demons and medusas are said to have reigned kingdoms of their own in those days. The God of the Sun was forced to yield and Erebos imprisoned him in the Underworld forever. This tree is the shrine to Kruphix, the enigmatic god of horizons.[26]. The caprice of the gods, the destined hero, the great journey, the untamed wilds beyond the city walls, the raging sea, the birth of civilization, temples and burnt offerings, hoplites and phalanxes, hydras, gorgons, minotaurs, sacred and profane rites and rituals, great thinkers, enlightened despots, revels in the woods, the power of belief - Theros is a plane filled with divine magic and monstrous danger, where heroes are … The Magic Creative Team (August 21, 2013). As a plane where mankind is carving out a place for civilization in the wild, Theros has three main cities, or "poleis" (singular polis [12]), born from relevant areas of the now-defunct Archon empire, with fewer, smaller settlements here and there: Meletis, inspired by Athens,[13] is the polis of learning, magic, and progress. From this prayer, this concentrated devotion, sprang forth the gods themselves. [5] His ambitions had evolved into a desire for outright godhood, to join or replace the pantheon of Theros, and so he began gathering his forces of eldritch, otherworldly monsters to attack the poleis of Meletis, Akros, and Setessa. Due to the nature of belief on Theros, when mortals started to acknowledge Shadowspear as the true Khrusor, Heliod's spear weakened to the point of shattering when clashing against Elspeth's weapon. They founded the polis Meletis, established its legal code, and defended it for decades. The Akroans are half-mythical even within their own time. The end of the age of Trax corresponds roughly with the rise of the fourth and latest generation of the gods. Although other, smaller settlements exist, the majority of humans are associated with one of Theros's three major poleis: Meletis, Akros, and Setessa. Swaths of forest alternate with family dwellings and other civic structures. (Volo's Guide to Monsters) "A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. Mythic traits transform battles into truly legendary confrontations, well suited to the climactic battles at the ends of adventures or whole campaigns. On a peninsula south of the Nessian Wood, the Despair Lands leeches life from the surrounding areas. They are known to be the most feared warriors of Theros. Gideon Jura, originally known as Kytheon Iora among his people, was also an Akroan. The tale of The Akroan War, is only nominally a history of the long siege of Akros, precipitated by the queen of Olantin abandoning her husband and going to live with the Akroan king. Imbued with incredible power by the faith of mortals, the gods sealed the titans away in the Underworld. His time in Nyx would not be long though. Theros block is an enchantment block that plays off building blocks in M14 and Return to Ravnica block… The set has an ancient Greek themed top-down design, making use of many mythological tropes (Heroes, Monsters, and Gods). Those few who return do so by giving up their faces and their memories, hidden behind golden masks. Forge your destiny in Theros, a realm shaped by deities and the deeds of heroes, with this campaign sourcebook for Dungeons & Dragons based on Magic: The Gathering's world of Theros. While many of Theros’s greatest myths arise from storied terrors—like the hydra Polukranos or the dreaded titans—the monsters in this section have a feature that sets them apart: mythic traits. The name may be from the Ancient Greek word θέρος (théros), meaning summer. This drove them into a panic which escalated as they blamed the others of their kind for the transgression. The chaparral is a dense growth of shrubs and small trees, bordering Setessa and the Nessian Wilds. 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